A downloadable game for Windows
Crumbling World is a dark fantasy action-RPG set in a sinister, slowly decomposing land. Across five unique regions, make haste through 25 seamless diorama-like levels as the world rapidly falls away beneath your feet.
In this procedurally generated world, no two playthroughs will ever be the same. As you progress, the ground will crumble underneath you; pushing forward is your only option.
From your first faltering steps in The Fields to a dark descent into The Dungeons, take back control of your world and bring peace to the land at last - if you’re up to the quest.
Choose a combat class to suit you and fight off an onslaught of corrupted enemies while levelling up and upgrading your abilities in a quest to save the world. Your build will determine your success, so pay close attention to your selections. The wrong decision could be the difference between saving the world, or perishing along with it.
Merek and his beloved sister Krea were abandoned at birth and discovered by Sadon, a blacksmith renowned for the quality of his forging, who took them into his home. Both were driven to become lethal warriors, ready to take on the evils of the Crumbling World.
Hadrian is a powerful magician, with a background as mysterious as his powers. Legend has it he has been present to help humanity since the beginning of time. When humanity lost all hope, he took refuge in the hidden forests of Ysellian.
Thea, daughter of Hadrian, inherited her father’s magical powers. Unlike her father, she never lost hope in humanity. Now more than ever she is determined to do anything that could help to save the last remnants of humanity.
Jarin, the descendant of the illustrious Elf Dynasty, has always wished he was human. His weakness and physical imperfections led him to believe that he would fit in better with humanity than the superior and elite race of Elves. However, his rigorous and demanding training allowed him to become a fearsome archer - his precision and ability to fire multiple arrows with a single shot make him especially dangerous.
Berinon is a giant dwarf - a truly rare aberration of his species. Sadly, he never found his place among any of the races on Earth. His prowess in combat has made him a great and welcomed ally in any battle. Skilled with the ax, he is trained in the art of killing.
The Creature is the rarest of all species that inhabit the Earth. This Son of Nature is feared for its size, rocky appearance, and supernatural strength. Legend says that despite this strength, his most fearsome attribute is his ability to bend the forces of nature at his will.
- Choose between 7 characters, spanning 5 different classes
- Do battle with over 40 types of unique enemies and bosses.
- Explore 5 crumbling procedurally-generated regions.
- Three difficulty levels - pick which suits you best, or battle through all three to prove your worth.
- Engage in hack & slash inspired real-time combat.
- Fully customise your character build with flexible skills and upgrades.
If you download the Demo and don't see the instructions, please check here the Command List for Controls.
- Crumbling World gets free alpha and brand new trailer16 days ago
- Save and Load SystemJun 18, 2019
- Optimizing Crumbling WorldMay 25, 2019
- Quests And MissionsMay 21, 2019
- Jump And Grab Edge SystemMay 16, 2019
- UI, Communication And UsabilityApr 26, 2019
- Boss EnemiesApr 24, 2019
- The Path And Wall SystemApr 18, 2019
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With some polish and game pad compatibility with game would be super dope. Keep up the great work.
Hi!! Thanks so much! I'm adding Game Pad support for the next demo :-)
And polishing some AI issues I have with my enemies. Thanks for playing it and sharing your thoughts!!
here's a gameplay video, my fingers were fighting each other to press x, z and move at the same time lol
Hi! Thanks for the video! Did you see the screenshot with the different available keys? I forgot to add it to the demo, but I added it later :-)
Did you like it? There are 5 levels in the demo, did you finish it? :-)
The game is getting real good, wow, very impressed. Love the new animations, that previous mixamo running was a real eyesore, new ones look great. Combat feels pretty good, glad you now turn to face the enemy, that was a bit of a nuisance before. Oh! and the art is fantastic. Recently got the synty packs during the holiday sale, your game is what really sold me on that art style.
Couple of gripes: Controls. Using X and Z to attack felt extremely uncomfortable and completely unnatural. I was not enjoying those key uses at all. I'd much prefer left/right mouse clicks.
Combat animations felt a little too long. You know how in some action RPGs there's a flurry of attacks in a combo thats usually a couple of quick ones followed by a slower ending attack. Yours all felt like the ending attack. Wasn't bad, per se, just felt a bit slow. Like i was watching animations more than i was attacking.
Your generated falling blocks! Could be I didn't play long enough, but i didn't see any falling tiles like before. I was a bit bummed by that. Has the game switched design?
UI could use some tweaks. Main menu specifically. No response to mouse overs left it feeling bland and unfinished. It's alpha though, I'm sure it'll be polished up!
Other than that, it was great. I need to play some more, but those keys are a must change! Keep it up, can't wait for the final product.
Thanks so much!! In general I agree with your comments :-)
Controls will change, I forgot to add the Command List and I guess I frustrated a lot of people. Hopefully not very much :-) But I will add support for controllers and a better map for keyboard/mouse.
About the animations, yes, they are a little bit slow, but that's because in the first levels your aggressiveness is low, once you start upgrading your character the animations' speed will increase.
The ground will fall, I'm working on this mechanic now. I changed the whole procedural generation and I had to come up with a solution because now you can get stuck in areas where the ground felt after you.
UI is super basic, I didn't add any effects, sounds or anything yet... UI is always super tedious hehehehe...
Thanks so much for playing the demo and taking the time to share your thoughts! Very helpful :-)
Great to hear back! Looking forward to the upcoming changes. I really like the idea of speed increasing as you advance, that's a nice progression idea. I take back what I said about attacks then :D. Your game has been on my watchlist since the gamejam that spawned it. Can't wait for the final result!